Well, been working a bit since the last WIP build release.
I’ve got all the locations that you can visit in act 1 in the game, though one is VERY rough as I’m having problems with figuring out just the best way to do what I want with that room.
There is also a bit of a tricky issue with the one character… I wonder if i should do a little bit of writing about fitting characters to stories vs stories to fit characters.. maybe on my FA and SF sites.. but that is kinda related to this in a way…
anyway.. It’s quite nice to get them sorted out, even though I’ll probably been tweaking bits and adding interaction points etc over time (for example, there are a couple of bits in rooms already seen in the WIP builds which don’t have too much you can do with them because you can’t do them or have the stuff to do that until much later.
I’m kinda trying to do something that for me, seams impossible.. advertise… While I would like more supporters on my Patreon of course, It’s not the end of the world. But I would really like just people being interested or caring about my work..
Already got one of the new characters you briefly see in Act 1 designed, and looking pretty nice, which will help me on another more Major (to act 1) character.. who is going be a real pain to design.. Gonna be fun though ^_^
Well… maybe I’ll have a image or two later in the month but maybe next month more likely
As Perditus is.. well, much bigger then Fox & Hound, it kinda also gives me more points for short fun movie clips. I’m trying to do something I should always do but fail, and that is paying to my strengths. I’m not the worlds best animator and artist. My style leads itself more to a set style of animation and i should more embrace that then I do. I think this clip in the game works well for that. It’s kinda a completely optional bonus and while should be fairly easy to find, I’m not gonna say much.
Well.. I need not go into some rubbish that some people have but I will say kinda been having a bit of up and down with my depression and other people’s attuites and responses..
Anyway… Work on the game has been slightly slower then I would have liked but still going fairly okay.
Right now, I’m in fact, debating something. There are plans for a number of readables you can find and read. fair enough…. BUT, the question is.. do I have an folder?
What I mean is, once you have read something, do I have Jinny basically carry a copy of it with her so you can re-read and go over various readables when ever you like? OR do I just do it that if you want to re-read it, you kinda need to go back to where it was? IF I have it that you don’t keep a copy, then there will probably be LESS readables in the game as a whole, compared to if you can pick them up..
At one point, and this is something I did think about for Fox & Hound, I was thinking of Jinny keeping a diary or notebook which stores some information.. however, that seams pretty out of character for her. It would kinda be a bit odd for her to keep picking up pieces of paper and the like, but I could get around how stuff is ‘collected’ in that way..
I sometimes have a very hard time committing myself to one idea if I have to decide things like this.. very annoying
Sorry this is kinda a quick post but the current Perditus WIP release has been released on Patreon for $5+ pledge level.
This WIP release contains the first 9 locations in the game, a few short animation scenes and a couple of the sex animation scenes as well as a number of bits showing the much more advance engine then the first.
You can download the new WIP via my Patreon page for the $5 pledge and above.
Created as a fairly quick (though not quite as quick as i hopped) and released on my Patreon first, This is a short animation of the Character Jinny, Main character of my current Patreon game ‘Perditus’.
Sorry for lack of updates here, but Fables of Fulosus: Fox & Hound – Reichardt Rhapsody has now been released for Patreon backers as part of the Early release tier levels. Basically, the game is complete. If any bugs turn up, I will be addressing them, and I’m doing a bit of testing for an Android release which I wanted to do, so I’ll see how that goes, but the main release is done.
It was released as an Air file installer, but I have updated that to a nice exe, but will give the Air file for people that want that way instead.. the reason I changed it was I was very forgetful. I totally forgot that despite being a captive runtime, which means the player for the game and everything needed is included in one package, the air file installer itself, needs Adobe Air to be installed, which completely defeats the whole point of the CR ¬_¬..
EXE installer removes that problem..
Anyway, the Full public release is now locked in for Sunday 3rd of November 2019